![]() ![]() If you are using an Android device, for example, or using a drawing tablet that supports “touch gesture”, you can use 2 fingers to rotate the canvas and also zoom. There is actually another method to rotate the canvas, and that is by using “ touch gesture“. To reset, or return the canvas rotation to default, you can slide and snap this white circle, to the dark circle on top. Then drag and rotate this small white circle. That is by right-clicking while using the brush tool. Or you may also use the “ pop-up palette“. If you prefer to use the UI buttons, you can use this small circle at the bottom area on the “ status bar“. I explain all of these techniques visually in the following eBook. And press 5 on the keyboard to reset the orientation. If you prefer to use only the keyboard keys, without the mouse, you can press number 4 and number 6 to rotate the canvas around. ![]() Then click-drag with the regular left mouse button. If you prefer the Spacebar navigation technique, you can hold down the Spacebar key as well as the Shift key. You can hold down the Shift key, and then click drag with the middle mouse button. ![]() If you prefer the “ middle mouse button” method. So now, how do we rotate the canvas? There are many ways to rotate the canvas in Krita. If I have to draw a horizontal line, I usually rotate the canvas around 90 degrees first. For me, drawing a line vertically from top to bottom is easier compared to drawing a line that extends horizontally. By rotating the canvas in a certain orientation, we can overcome our weaknesses, and create lines in the direction that we like or are good at. Whether it is left diagonal, or right diagonal, or perhaps vertical, or horizontal directions. This is because most people have a tendency to be good at drawing lines in a certain direction. The first method that artists often rely on when creating long lines or curves is by rotating the canvas, and/or by mirroring it. For this purpose, there are at least 4 methods that we can do in Krita: Or at least when making line art, we want to keep our hands steady. ![]() Since in MyPaint smudging is not a binary thing, we probably cannot directly adopt such a straightforward approach.When making drawings or illustrations, we often need to make long lines or curves. I’m not sure what the correct behaviour for Smudge sampling is, but I suspect we cannot make it give just the same results with Wash application mode.ĮDIT: GIMP’s handling of Smudge avoids this problem by making smudging entirely Mypaint-style (not wash). IMO MyPaint’s expectations WRT the behaviour of Smudge is the biggest stumbling block. Since the application area is much smaller in MyPaint’s method, it’s more optimisable. If you turn this whole thing inside-out, you could say instead that MyPaint’s method is like each individual dab is one application of Wash. It does remix though that’s normal behaviour that MyPaint already exhibits (applying dabs only reduces opacity of pixels if you are using Erase or Smudge applying dabs that have lower opacity just adds less opacity at once.) It also ratchets towards more opaque- the stroke won’t get LESS opaque once it is drawn. Low force = airbrushy buildup, High force = near instant buildup.īut it’s more complicated than that since within the stroke it doesn’t remix with itself. If you look at GIMP, it also has another setting ‘Force’ which IIRC is analogous to ‘Flow’ in Photoshop : it controls the opacity with which the brush is applied to the buffer. Brush is then applied in the ‘normal’ fashion (ie. It’s like making a new layer and setting its opacity to the brush opacity. GIMP does the same thing (except for Mypaint-Brush tool, I think?) It almost seems like Krita is making a new layer at the beginning of the stroke, and at the end of the stroke it merges it.ĪFAIK that is exactly right (functionally – internally it’s probably more optimized than making a whole new layer) ![]()
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