![]() ![]() ![]() In comparison, the Genetic Tradition tree is slightly simpler as the traditions themselves aren’t locked behind special projects. The finisher for the tradition tree grants 50 edict fund and more importantly a Special Project that when completed will allow you to form a Covenant with a random Shroud Entity.This provides some rather nice bonuses as your navy’s navigators are supplied with an abundance of Zro.: The Mind Readers tradition grants a new empire edict, Sight Beyond Sight.Thought Enforcement is now a guaranteed research option, with the Psi-Corp tradition.So although a Psionic empire may have fewer pops than the other Ascension Paths, those pops should be more efficient. However, this modifier increases to +10% when the Breach the Shroud tradition is taken, meaning that the two Telepath jobs from a Psi-Corp building will provide +20% to the resource output of the planet if all pops working are Psionic. Telepaths previously provided a planet-wide +5% Resources from Pops modifier, this has been replaced with a +5% Resources from Psionic Pops so that non-Psionic pops in your empire no longer have their performance improved by the presence of Telepaths.The +5%/+10% Energy from jobs provided by the Latent Psionic and Psionic traits have been replaced with +5%/+10% Unity from jobs as this was more in-line with the desired focus for Psionic and particularly Spiritualist empires.Transcendence has had its boons shared between the three remaining traditions.Mind over Matter has had the bulk of its boons either moved to the opener (the Latent Psionic trait) or the Psi-Corps tradition.For Teachers of the Shroud empires, the path is still partially unlocked at the start of the game and to progress requires the Psionic Theory technology.Mind over Matter still grants Telepathy as a Research Option, requires Psionic Theory and can’t be taken as your first Ascension Perk.What’s remained from the previous version? To access this tradition tree we either need to take the Mind Over Matter AP or have the Teachers of the Shroud origin (from Overlord) and have researched Psionic Theory. With all that preamble out of the way, let’s dive into the Psionic Ascension Path. Due to how traditions within the trees are unlocked we’ve found that this leads to a more gradual route through the paths instead of saving up Ascension Perk slots and then taking an entire path while the game is paused!Īs expected, all values and art shown here are not final, things can and most likely will shift about during testing. Synthetic Evolution AP OR Synthetic Age AP.Įach of these tradition trees has incorporated all of the benefits of the previous Ascension Paths, with some new goodies added for those that we felt needed them.Requires Synthetic Dawn for machine intelligences. ![]() Available to regular empires and machine intelligences.The Flesh is Weak AP (regular empires) OR Organo-Machine Interfacing AP (hive-minds) OR assimilate 30 pops (driven assimilators).Available to regular empires, hive-minds and driven assimilators.Mind over Matter AP OR Teachers of the Shroud origin.Thus, under the rework we have the following: These have now been reworked so instead of an Ascension Path having a structure of two Ascension Perks which require various technologies or special projects, they each have an Ascension Perk which gives a guaranteed research option upon selection and grants access to the Ascension Path in the form of a tradition tree. So we (sort of) have between three to five ascension paths depending on how you look at things (mostly if you consider being cyborgs to be on the route to becoming synthetic or a separate thing). This isn’t really an ascension path, but I’m including it for completion’s sake.Only available to machine intelligences.Flesh is Weak AP and Synthetic Evolution AP.Engineered Evolution AP and Evolutionary Mastery AP.Available to regular empires and hive-minds.Teachers of the Shroud origin followed by the Transcendence AP.Mind over Matter AP followed by the Transcendence AP. ![]()
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